Going To College For Board Game Design
Please Note: Due to the continuing Covid-19 situation, there will be a greater focus next year on applying online solutions to the playing and study of serious games.
Description
You are creative. You are playful. You are intellectual. You want to make an impact on learning. You want to make a difference in your classroom. You want to make a serious game.
This module is your opportunity to master serious play. Learn about the mechanics, messages, and motivations of serious games in order to build your own educational tabletop game influenced by your Warwick degree. Through a range of learning activities, from online vlogs to seminar games, you will develop an understanding of serious games and an appreciation for the creating and testing of game play whilst critically exploring the relationship between games and student learning and motivation.
Be inspired by your Warwick degree. Turn your knowledge into play. Design and develop a serious tabletop game.
Structure
The module follows a flipped classroom approach. Students will be tasked with engaging in online activities and independent learning, which will inform the weekly seminars. Seminars will incorporate group activities, gaming, and guest speakers. There will also be a Game Night as a voluntary event to engage with the course and classmates outside of seminars. All students will be expected to engage in a one-to-one with the module tutor to discuss their individual game idea.
Weekly topics include (subject to change):
- Go: Welcome to serious tabletop games
Understand the process of game design; Identify different elements of a game; Recognise different types of games - Why so serious?
Understand what serious games are; Identify different types of serious games; Examine different serious games; Understand 'the game is not the experience, the game enables the experience' - Let's get serious
Recognise the components of design thinking; Apply design thinking to generate a serious game idea; Appreciate intellectual property, plagiarism, and copyright in the design of games - I give it two thumbs up
Recognise the elements of a game review; Deconstruct the playability, technical and aesthetic qualities of a game; Create a game review - Once upon a time: Game narration and storytelling
Identify the different stories and plot devices; Recognise the link between narration and motivation; Apply narration to own serious game - Players gonna play
Understand the different player's motivations and competencies; Reflect on own player identity; Appreciate the value of and ways for designing inclusive games - Do you know what really grinds my gears? Mechanics
Identify the types of game mechanics; Understand the uses of different game mechanics; Apply game mechanics to own serious game - Do you know what really grinds my gears? Tech Week
Evaluate the connection between game mechanics and motivation; Investigate the ways in which Game Theory can be applied to Serious Games; Translate game mechanics into rules - Testing and Design
Explore the meaning of Visual Communication; Evaluate the usefulness of different types of prototyping and game testing; Understanding the production costs in creating a game - Achievement unlocked: Playtest, Playtest, Playtest
Appreciate alternative formats of serious games; Recognise the different approaches to selling and marketing your game; Investigate future careers related to the module; Playtest your game
Assessment
Your task is to design a serious game based on a class or subject material related to your Warwick degree. Each week you will build on this game by incorporating what you have learnt online and in seminars. In addition, you will have the opportunity to write a review on a serious game. Participation in online activities ahead of seminars will also be assessed.
Goblins - A Serious Example!
You've set out to find the lost caves of Azkabulli on the north side of the island. Not long after leaving your settlement, a group of grumpy looking goblins try to block your path. Do you....
| |
|
Module Convenors
Chris Evans
C dot L dot Evans at warwick dot ac dot uk
Any questions about the module? You are welcome to email me!
Dr. Devon Allcoat
devon.allcoat@warwick.ac.uk
FAQ
Proposed Class Time
Term 2 (Spring)Thursday 2 to 4 pm
Where
OC0.05 - The Oculus
Assessment
For 15 CATS
Serious Tabletop Game plus 1,500 word essay (60%)
Game Review, 500 words (30%)
Participation (10%)
For 12 CATS
Serious Tabletop Game plus 1,000 word essay (60%)
Game Review, 500 words (30%)
Participation (10%)
Going To College For Board Game Design
Source: https://warwick.ac.uk/fac/cross_fac/iatl/study/ugmodules/serioustabletopgamedesign/
Posted by: turnagethinthey.blogspot.com

0 Response to "Going To College For Board Game Design"
Post a Comment